Posted in Columbia_Fall_06 on November 27th, 2006 No Comments »
While on Thanksgiving vacation, I continued reading Gee’s book to look for answers in how to design alternative learning spaces (virtual worlds) to enhance learning. In chapter 5, Gee continues exploring the concept of conceptual information. Humans are quite poor at remembering information that is given to them outside of the context in which it […]
This week I am continuing my reading in James Gee’s book, back from a successful presentation on Supporting Virtual Teams Using Second Life at the NMC Regional Conference in San Antonio.
One point that Gee makes in his chapter on Situated Meaning and Learning relates to the role of text in the classroom. I remember struggling with […]
Posted in Columbia_Fall_06 on November 2nd, 2006 No Comments »
Continuing in my search for theoretic frameworks for the use of digital games and virtual worlds in education, I am still reading the Gee book, What Video Games Have to Teach Us, mentioned in a previous post. In the introduction, Gee ties three areas of educational research to game studies. Interesting enough, these topics just […]