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Archive for the 'Columbia_Fall_06' Category

 

 
 The December issue of Time Magazine identified its Person of the Year  for 2006… YOU (or should I say”us” ).  It is fitting that I should highlight this article as my last post for the category Columbia Fall 2006.  This blog category refers to posts that relate to my coursework in the Instructional Technology and Media specialization at Teachers […]

Distributed Knowledge

In Gee’s next to last chapter, The Social Mind, he talks about the social aspect of video games, especially those that are in the online genre. Each player acts as a node in a richly connected network comprised of people, tools, technology and companies.  Information is distributed; existing in resources available to all player should they […]

Great Quote

I saw this quote on http://secondthoughts.typepad.com/second_thoughts
/games_worlds_metaverse/index.html  
“Every human being is interested in two kinds of worlds: the Primary, everyday world which he knows through his senses, and a Secondary world or worlds which he not only can create in his imagination, but which he cannot stop himself creating.” W.H. Auden

Linear Learning

As my daughter was growing up, she would move through her homework as quickly as possible, not often going beyond what the teacher requested.  Now as a sophomore in college, she continues this approach, a product of our educational system where the most efficient way to deliver material/learn material is a straight path.  It is […]

The Dilemma

While on Thanksgiving vacation, I continued reading Gee’s book to look for answers in how to design alternative learning spaces (virtual worlds) to enhance learning.  In chapter 5, Gee continues exploring the concept of conceptual information.  Humans are quite poor at remembering information that is given to them outside of the context in which it […]

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