I Flipped!

Today I attended an in-house event, The Flipped Classroom”, sponsored by  the Center for Faculty Development.  The speaker, Kelly Goedert, was a Professor of Psychology, here at Seton Hall.  We have presented this topic many times in the TLTC however I enjoy hearing how other faculty have flipped their classroom since my capstone course uses this same approach.

Kelly presents an online lecture using Echo 360, which we have on campus, and provides an online pre-quiz for students which is 20% of the final grade.  Before class, she then looks at an item analysis of the questions to see what she needs to cover/review in addition to application activities.  The Echo 360 lectures are on content that is never going to change such as classic theory.

Each semester the students in my capstone course struggle with learning theory as it applies to their own project.  It has occurred to me that perhaps they don’t have a firm grasp of the material.  This material is available to them before the class, online, in various formats (i.e. lecture, PowerPoints, classic scholarly articles, youtube videos, critiques, online resources).  I’m wondering if I gave them a “test your knowledge” quiz on the material this might help in summarizing and differentiating the different strategies, techniques and theories presented.  I did this with the topics of Accessibility and Creating an Effective Presentation with surprising results.

Challenges for her with the flipped model included:

  • More work for both good students and the instructor
  • Constructing in-class activities to match the online lecture
  • Students completing the out of class work
  • Attendance issues
  • Students needed an incentive to complete the out-of-class coursework

The Value of a Game

Joey Lee, Ph.D.

I attended an amazing day-long workshop (2nd NJEDGE Gamification/Games in Education Symposium)  on March 10, held at Rutgers University.  The highlight was Dr. Dr. Joey Lee, Ph.D. Teachers College, Columbia University.  His review of his keynote can be found here.  I also attended his workshop later in the morning which reminded me, nostalgically, of the excitement of my Teachers College days.  Wow, how I miss it.

In looking at games, I always think of digital games first however he talked about card games, of which he created the cardgametoolkit as a prototype software application.  I was very impress by the actual game he was involved with called  EcoChains: Arctic Crisis.

Later in the workshop, each table worked together to create their own card game.  I was reminded how difficult it is for a group to make a decision!

The students in my capstone class (EDST 6306) are always thinking “digital” for their artifacts however, I was reminded how a simple card game, if designed right, can be so engaging and enhance the learning experience.

I walked away with so many resources and ideas, it will take some time to go back and review.